Important notice: AC Mod 1.5 is incompatible with the official "Trial by Fire" expansion. If you have the expansion, uninstall AC Mod:
Control Panel -> Programs and functions -> Might & Magic Heroes VII - Uninstall AC Mod
What is it?
AC Mod (Alternative Creatures Mod) is an unofficial and global (map independent) gameplay mod for Heroes VII. Its goal is to align each faction with alternative creatures, which until now were neutral, and allow them to be recruitable in towns. The mod also introduces (or reintroduces) 10 new creatures that you will find below.
Alternative creatures sometimes have upgrades, sometimes they don't. In many cases they are a bit stronger then their "normal" counterparts but in exchange for them "being better", their special abilities and/or higher growth, their dwellings are often more expensive or the unit cost is higher.
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Alternative Creatures
Haven
Dire Wolf
or
Griffin
Cavalier
or
Radiant
Glory
Griffins deal less damage than the Wolves, but are faster and can fly, which gives them a tactical edge - especially during sieges. They also have higher base growth.
Radiant Glories and Light Elementals (also known as Blazing Glories) are better than Cavaliers and Cuirassiers almost in every aspect - if you can afford their demand for resources.
Dire Wolf
or
Griffin
Cavalier
or
Radiant
Glory
Griffins deal less damage than the Wolves, but are faster and can fly, which gives them a tactical edge - especially during sieges. They also have higher base growth.
Radiant Glories and Light Elementals (also known as Blazing Glories) are better than Cavaliers and Cuirassiers almost in every aspect - if you can afford their demand for resources.
Academy
Golem
or
Shantiri
Golem
Rakshasa
or Efreet
Shantiri Golems are a different version of Sandstone Golems. They have less defense and deal somewhat less damage, but they have a stronger attack, more initiative and an extra ability. Aside from that they also have a slightly higher growth.
Efreeti replace the Academy's balanced tank with a fast, offensive attacker. Efreeti have less defense and do not suppress retaliation, but can fly at long ranges in the center of enemy ranks, where they will deliver debuffs and retaliations to everybody that attacks them.
Golem
or
Shantiri
Golem
Rakshasa
or Efreet
Shantiri Golems are a different version of Sandstone Golems. They have less defense and deal somewhat less damage, but they have a stronger attack, more initiative and an extra ability. Aside from that they also have a slightly higher growth.
Efreeti replace the Academy's balanced tank with a fast, offensive attacker. Efreeti have less defense and do not suppress retaliation, but can fly at long ranges in the center of enemy ranks, where they will deliver debuffs and retaliations to everybody that attacks them.
Necropolis
Lamasu or
JuggernautVampire or Succubus
Juggernauts and Ravagers are an offensive alternative to Lamasus. They deal more damage (especially with their charge ability upon upgrade), they are faster and have a higher growth, but they also have a lower defense and less hit points. There are more of them, but they will also die more often.
Succubi stats are generally lower than Vampires, although with more attack points. In theory they deal less damage, but they have a ranged attack and an area blast, which greatly improves their efficiency. If your army already has a strong hand-to-hand attack then Necropolis may make use of a second shooter.
Lamasu or
JuggernautVampire or Succubus
Juggernauts and Ravagers are an offensive alternative to Lamasus. They deal more damage (especially with their charge ability upon upgrade), they are faster and have a higher growth, but they also have a lower defense and less hit points. There are more of them, but they will also die more often.
Succubi stats are generally lower than Vampires, although with more attack points. In theory they deal less damage, but they have a ranged attack and an area blast, which greatly improves their efficiency. If your army already has a strong hand-to-hand attack then Necropolis may make use of a second shooter.
Stronghold
Centaur
or
Mermaid
Basilisk
Rider or
Air
Elemental
Mermaids are a defensive option. They have less attack and deal slightly less damage then Centaurs, but have a higher defense and more hit points. Also instead of tactical maneuvers they can attack with an area blast which may multiply their damage.
Air Elementals are a tactical alternative. They have less hit points than Basilisk Lancers, but are ultra fast, can fly, and have more attack and defense. However they also cost quite a lot.
Centaur
or
Mermaid
Basilisk
Rider or
Air
Elemental
Mermaids are a defensive option. They have less attack and deal slightly less damage then Centaurs, but have a higher defense and more hit points. Also instead of tactical maneuvers they can attack with an area blast which may multiply their damage.
Air Elementals are a tactical alternative. They have less hit points than Basilisk Lancers, but are ultra fast, can fly, and have more attack and defense. However they also cost quite a lot.
Sylvan
Dryad
or
Kappa
Blade
Dancer
or
White
TigerMoon
Doe or Earth
Elemental
Kappas don't fly and have a lower base growth than Dryads. However after the upgrade they can deal more damage and have a special attack.
White Tigers' stats place them between Blade Dancers and Masters. However they deal more damage and can run further in exchange for a higher price. Tactically they exchange Blade Masters' area attack for a preemptive strike.
Earth Elementals are a "tank" option. In exchange for a lot less initiative, movement and attack we gain a huge amount of hit points, even 50% more damage and a higher defense. All this however costs a lot more and requires a steady flow of Shadowsteel.
Dryad
or
Kappa
Blade
Dancer
or
White
TigerMoon
Doe or Earth
Elemental
Kappas don't fly and have a lower base growth than Dryads. However after the upgrade they can deal more damage and have a special attack.
White Tigers' stats place them between Blade Dancers and Masters. However they deal more damage and can run further in exchange for a higher price. Tactically they exchange Blade Masters' area attack for a preemptive strike.
Earth Elementals are a "tank" option. In exchange for a lot less initiative, movement and attack we gain a huge amount of hit points, even 50% more damage and a higher defense. All this however costs a lot more and requires a steady flow of Shadowsteel.
Dungeon
Assassin
or
Cave
PantherMinotaur
or Faceless
12 Cave Panthers will deal more-or-less the same amount of damage as 20 Assassins. A Panther squad will, however, have an advantage in almost every other stat. Then again, they will not have a chance to deal additional damage like Assassins and Shades do.
Faceless exchange Minotaurs' preemptive strike and some hit points for a tactical advantage with their teleportation, greater speed, strike-and-return and slightly more damage.
Assassin
or
Cave
PantherMinotaur
or Faceless
12 Cave Panthers will deal more-or-less the same amount of damage as 20 Assassins. A Panther squad will, however, have an advantage in almost every other stat. Then again, they will not have a chance to deal additional damage like Assassins and Shades do.
Faceless exchange Minotaurs' preemptive strike and some hit points for a tactical advantage with their teleportation, greater speed, strike-and-return and slightly more damage.
Neutral
Of course, there are no alternative neutral creatures, but now you will be able to find stacks of Sea Elf Renegades - a weaker form of Sea Elf Pirates.
Of course, there are no alternative neutral creatures, but now you will be able to find stacks of Sea Elf Renegades - a weaker form of Sea Elf Pirates.
What are the new creatures?
Their stats are displayed above. In case you missed them the full list is as follows:
Radiant
Glory Efreet
Sultan
Juggernaut
Succubus
Nereid
Kappa
Shoya
Cave
Panther Faceless
Faceless
Assassin
Sea Elf
Renegade
Why Demons in Necropolis?
Because Heroes 4. Also - there are no additional undead creatures in the game.
Why Efreeti in Academy?
Because they are not in Stronghold :P. Also, from their mythological definition they are quite literally fiery genies. In Ashan they are wizards that tried to infuse themselves with an essence of a genie, so basically two Academy units in one.
Can I uninstall the mod if I don't like it?
Yes, the mod doesn't overwrite any game files. It can be uninstalled through Windows Control Panel (Programs and functions -> Might & Magic Heroes VII - Uninstall AC Mod - Alternative Creatures)
Does it contain new buildings?
Technically yes, graphically no. The mod uses existing building graphics with different names (alike some official campaign maps). If anyone feels like creating new building graphics or modify existing ones then please shout out loud. You will, however, see new positions in the town trees - new building names with their own costs.
Which languages are supported?
English and Polish. I can help you translate the mod to your language - contact me.
Who did this?
- Acid Dragon - Unreal engine work, some graphics, website, boring stuff. Contact: E-mail, PM (inside Acid Cave)
- Dogtown1 - creature textures
- Darkem - creature textures, additional graphics
- dvoytek - creature textures, animation changes, technical help
- Qui - being a weasel
Screens?
Have fun!
- Acid Dragon
- Acid Dragon